Potato Please Tier List: Every Upgrade Ranked
A Potato Please tier list for every major upgrade, ranked from S to D by how much it changes a normal run, with prices and caveats.
The S tier in Potato Please is the Auto Peel Machine and Carry Capacity. The A tier is the Steel Knife, Kitchen Table, Sack Gantry, and Overclock. The B tier is the Crank, Wheelbarrow, and second machine. The C tier is the Cableway and Vacuum. The D tier is the Claw Crane bought too early, and the Rusty Knife after the first shift.

This list ranks upgrades by how much they change a normal story run, not by how strong they are in a hypothetical finished line. A $2,800 vacuum is excellent in the endgame and terrible in the first hour. Timing is part of the tier.
What is the S tier?
| Tier | Upgrade | Price | Why |
|---|---|---|---|
| S | Auto Peel Machine | $280 | Removes manual peeling |
| S | Carry Capacity | from $250 | Removes the longest walk |
| A | Steel Knife | $2.70 | Cleaner cuts on every potato |
| A | Kitchen Table | $12 | Better board and auto launcher |
| A | Sack Gantry | $280 | Keeps machines fed |
| A | Overclock | $1,400 | Doubles busy barrels |
| B | Crank Peel Machine | $20 | Cheap bridge to automation |
| B | Wheelbarrow | $210 | Twelve sacks per trip |
| B | Second Auto Peel Machine | $420 | Capacity after the first is full |
| C | Sack Cableway | $1,250 | Long-route transport |
| C | Potato Vacuum | $2,800 | Endgame cleanup |
| C | Claw Crane | $2,100 | Pile management, not peeling |
| D | Rusty Knife | $0.30 | Starting tool, replace immediately |
The S tier is small because only two purchases change the shape of a run. Everything else supports those two.
Why is Carry Capacity S tier?
Carry Capacity removes the longest walk in the opening. The first shift is limited by trips between the sack, the board, and the chute. A larger carry load means fewer trips for the same number of potatoes.
The upgrade is not glamorous. It does not peel, it does not automate, and it does not show a new animation. It simply reduces the time between actions, which is the definition of throughput.
Buy it before the first door if you can afford it. If you cannot, buy the Steel Knife first and come back after the first payment.
Why is the Auto Peel Machine S tier?
The Auto Peel Machine is the first purchase that peels without you. That is a category change, not a percentage improvement. Before the Auto, every potato costs attention. After it, the machine works while you carry, sort, and fix blockages.
The first machine at $280 is the best value. The second at $420 and the third at $630 are A tier only if the first one is already running at capacity. A machine that waits for input is not S tier; it is furniture.
The Auto also unlocks Industrial Revolution, which makes it a completion purchase as well as a throughput purchase.
Why is the Steel Knife only A tier?
The Steel Knife is the best cheap purchase in the game, but it does not change the run's shape. It improves manual peeling, which is a phase you are trying to leave. That makes it excellent early and less important later.
At $2.70 it is still an automatic buy. The A tier reflects its impact over a full run, not its price. A knife that saves a few percent of waste is not the same as a machine that removes a whole job.
Why is the Claw Crane C tier?
The Claw Crane costs $2,100 and moves potato piles. It does not peel, so it does not increase the number of clean potatoes per minute unless the pile itself is blocking the line.
In a normal run, the pile is rarely the first bottleneck. The board, the carry route, and the machine input come first. That makes the crane a late purchase, and a late purchase with a high price is C tier by impact per dollar.
The Crane Autopilot is a separate purchase at $1,700. It is a force multiplier for a crane that is already useful, not a replacement for a peeler.
Why is the Rusty Knife D tier?
The Rusty Knife is the starting tool. It costs $0.30, which makes it look like a value pick, but it produces rougher cuts and more waste. Every potato you peel with it is a small loss.
The D tier is not a warning that the knife is unusable. It is a warning that it should not survive the first shift. Buy the Steel Knife and do not look back.
A speedrun values different things: the Wheelbarrow may move up if the route is long, and the Vacuum may drop to unranked. Use the list as a default, then adjust for your route.
How should you use this tier list?
Use it to decide what to buy next, not what to buy eventually. If you have $280 and no machine, the Auto Peel Machine is the S-tier choice. If you have $280 and a machine that is already full, the Sack Gantry is the better buy even though it is A tier.
The list also explains why some expensive purchases feel bad. The Cableway and Vacuum are not weak tools; they are strong tools with narrow timing. Buying them before the bottleneck makes them feel like traps. If you want the reasoning behind each price, the upgrade guide → has the payback math.
FAQ
What is the best upgrade in Potato Please?
The Auto Peel Machine, followed closely by Carry Capacity. The machine removes a job; capacity removes a walk.
Is the Claw Crane bad?
No. It is a good pile tool with a late timing. It is C tier for a normal run because it does not peel.
Should you buy the second Auto Peel Machine?
Yes, after the first one is running at capacity. It is B tier because it adds capacity without changing the run's shape.
Where is the Potato Vacuum on the tier list?
C tier for a normal run, higher for an endgame cleanup route. It is a $2,800 tool that does not peel.
Official source: Potato Please on Steam ↗
Community source: 100% completion playthrough, 3h36m ↗
The 1.0.1 hotfix notes ↗ confirm the crane and hopper changes. The Steam discussions hub ↗ is the place to check if a patch changes a price.
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